This past Saturday, Ray (Col. Ackland) and I kicked off our first battle of 2017, playing out the final game of our trilogy of linked matches featuring Rays Praetorians, led by the esteemable Sharpe, and my Orks. In this, the final round, (see HERE for game one and HERE for game two), we stepped up to a full on, 2,000 point bash. I pulled out the big boy himself, Ghaz, with a bevvy of Boys, attempting to fight back at the last and recover the fallen Warlord from Game One, who had failed to be retaken in the night raid of Game Two.
My force (near 100% painted too!) featured:
- Ghaz as the Warlord he so mightily is, along with 10 Nobs with a mix of Klaws and Big Choppers
- two mobs of Boys (23 each)
- 10 Lootas
- 6 Burnas
- 6 Storm Boys
- 3 Warbikes
- 5 Deff Koptas
- 3 Mek Guns (2 Kannons and a Lobba)
Ray had a mixed Army of the Imperium featuring:
- Sharpe and his band of tooled up Veterans
- 5 Rough Riders (using Death Korp of Krieg Death Rider rules)
- A Demolisher
- A platoon of Praetorians comprised Command heavy with Grenade Launchers, two Squads of 10, and a squad of 6 Specialists with Grenade Launchers
- A Heavy Weapons Team toting Lascannons
- Blood Angel Terminator Captain
- Blood Angel Tactical Squad
- Blood Angel Baal Predator (the Blood Angels were in some kind of Detachment)
- An Ordo Xenos Inquisitor with warband including Priest, Death Cult Assassins, Tech Priest, Acolytes kitted out with all kinds of gear, rolling about in a Chimera
- An Eversor and a Vindicare Assassin
- A Vengeance Weapon Battery toting a Battle Cannon
As an aside, I found a free online army builder that I used to help build the list for this game. It was easy enough to use and appears up to date with the latest unit entries from the current crop of books. For anyone interested it is called Warhammer 40,000 List Builder and can be located HERE.
Ray had set up the board long ways with all but his Praetorian Platoon and Lascannons down one short end (his start line); with the Platoon, Lascannons and Vengeance Battery up the other in the notional headquarters base. He had placed the Eversor midway up the board on one of the mesa's, with the Vindicare on one of the buildings on the start line with a clear line of sight up the game board, perfectly placed to take advantage of the 72" range of his rifle. The Inquisitor held my Warboss in his Chimera and his aim was to get the convoy down the board to the base. Holding the Warboss at the end of the game would gain Ray one Victory Point.
|Ray's destination - the main base - L-R: Lascannons at the rear, Squad with Command behind, Vengeance Battery, Squad with Specialist Squad behind. various random NPC minis were placed on the battlements to observe the carnage.|
As a quick shout out - here's some shots of Rays awesome terrain that was scattered on the board. He's got himself a foam cutter and last year set about making a load of rock formation and tableaus. My favourites are the two stepped ones which allowed us to climb up and around them. We house rule the terrain so we don't need to roll difficult terrain all the time (the first game we did that I crawled over it one inch at a time); instead, moving the standard 6 inches but deducting the distance travelled vertically as well as horizontally.
|Basic rock formation|
|A formation of a phallic kind|
|Another nice line of sight blocking piece|
|My favourite playable piece|
|One of the more playable pieces - the Eversor lurked in this one|
On my other flank I pushed on the Kans and Deff Dread, with the Deff Koptas zipping in front of them ready to harass the Cavalry and side armour of any Tank they could hit. Ghaz also ambled forward with his Nob guard; however, a poor run roll meant, between them and the Kans/Dread, there was no further room to deploy my last Mob of Boys - they'd be held in reserve and come on from the side deemed most in need later on.
|Kans and Deff Dread stomp on behind the Deff Koptas and Ghaz and his Nobs complete the flank|
First turn charges came next. I leapt in with glee with my Storm Boys, slamming them home into the Tactical Squad. In my exuberance, I completely forgot to declare a charge with my Bikes who could have threatened the Chimera or Demolisher with a pesky Power Klaw to the rear armour. I also forgot to charge my Deff Koptas!
The Tactical Squad braced itself after spotting the plumes of smoke belching from the Jump Packs strapped to my Orks and under the steady gaze of their Captain, and gruff commands of their Sergeant, they opened up in Overwatch with their Bolters, Flamer and Heavy Bolter, dropping four of the six Storm Boys.
|The curse of the newly painted strikes again|
|Combat is joined between the Blood Angel Captain and the Storm Boys Nob (Zagstrukk has been demoted it seems!)|
In Rays turn he pushed Sharpe and his Veterans towards the flanking mesa and pulled his Demolisher out of line so it could get a shot off on the Kans. The Death Riders rode forward to engage the Deff Koptas and the Chimera shot up the centre, the Fast Predator pulling onto its other flank and lining up its turrets on the massed Orks. Ray completely forgot about his Assassins this turn, as well as the Praetorians at the main base so these units missed out on a turn of moving and shooting!
|So you forget to shoot with me, but do remember to take a photo! Oh, you're not actually taking a photo of me; you're taking a photo of the cool old skool card terrain!?|
In the Combat phase the Death Riders charged my Deff Koptas and killed them all, consolidating back towards the Demolisher.
|Ork reinforcements arrive in Turn 2 with the Second Mob of Orks coming on behind Ghaz and his Nobs|
|The Orks slowly start to spread out over the battlespace|
|The Burnas are able to run to the Chimera|
Ray remembered all his units this turn. He pushed Sharpe higher onto the mesa, Sharpe striking a pose against the backlighting of the sun, while his Melta Vet set himself up in position, having a promising view of the Kans and Dread below.
|I've wandered about a bit, but now I thnk I'll settle here and strike a suitably inspiring pose for the lads|
|Suitably inspiring, backlit Sharpe ahoy|
|Ray crammed 3 tanks and a Tactical Squad into a tight pararde formation called "All the guns"|
|Someone forgot to tell the lads that Guard don't advance from behind their cover!|
|Some interesting driving there by the Baal Predator|
|Sneaky Sneaky - The Eversor that everyone forgot in turn one|
|He needed 12 on three dice - this is not 12|
|Oh the frustration|
|Orks, Orks as far as the eye can see|
|Lootas provide support fire - Dakka Dakka Dakka|
|After being forced from the wrecked Chimera Ray debarks his Inquisitor and retinue|
|The Warboss is now in play!|
|Ghaz has his grumpy face on and is itching for a fight - now if only those 'Oomies would co-operate and come closer|
|The Kans wade in and are promptly messed up by the Inquisitor and their friends|
|Sharpe and the Dread go toe-to-toe|
|Those Praetorians are pushing even further up the field of battle - crazy red coats|
|The Baal starts its delicate ballet - first you advance and gatt, then you advance in tactical reverse and gatt|
|The Marines wade into combqt to lend a hand|
|The Dreads been knocked down a peg or two but Sharpes still been unable to crack that casing|
|The old Ork 1-2 pincer move around the wrecked Chimera and into a wall of Overwatching gatt - haven't tried that in a while|
|So close, and yet so far according to the dice gods (I only wish that dice pile had been my dice roll!)|
|Waagh combat - finally!|
|Ghaz says hello - with a Power Klaw to the face!|
|And once more we advance and gatt|
|Run you pesky 'Oomies!|
|The lonely Dredd watched over the battlefield, alone with his thoughts...|
We had an absolute blast playing and nattering on. The game was a great way to kick off our gaming for 2017 and a fine way for me to see out my last days of my holidays. As always Ray was a gent when it came to rules queries/disagreements, with the humble D6 arbitrating our dispute at one point over me claiming a cheeky 5+ cover save!
Not sure whats next for this series of games. Ghaz has given up on retaking his Warboss (he didn't consider it a rescue, more an opportunity to enact some discipline on the Boss who was weak enough to get himself captured in the first place). Going forward we'll need a new story arc to work through. I'm sure that wasn't the last of Sharpe though, he has a way of coming back from each fight.